Thursday, November 3, 2011

Justice League International #3

So I initially thought the the pairs the team split into were odd but I thought about it and it made sense.  I'm used to Fire and Ice always being paired, but to split them up gave each pair a powerhouse and a weaker hero.

Fire and Vixen - Fire acted as the distraction while Vixen got them in.  With the power of a badger.  They also had a little team bonding by discussing their powers and getting to a first name basis.

Ice and Rocket Red - Rocket Red is the power here, but he needed Ice to get to the place he could use that power.  Their descent gave them a chance to talk.  Which he used to see if Fire might be interested in him.

Godiva and August General in Iron - she comes off more whiny this issue.  I get that she's not used to world impacting heroics, but she's still a costumed hero.  She can't be all about the optics.  And the armour's not armour.  That's a little weird.  He totally Hulked out in here too.  I'm not sure that he actually grew or if it was just the way he was drawn.

Batman and Booster Gold - this was the one I thought was the odd pair.  They're the two leaders so I thought they would be split but I guess it makes sense to have them together.  Batman (or maybe Rocket Red) are the best equipped to find information on the Signal Men, being together gives them the best chance to co-ordinate.  Of course, this is also the one pair that only discuss the situation they're dealing with.  No character insight here.

Guy Gardner - is still hanging around.  He went into space to confront the ship the Signal Men are signaling.  And in the proud tradition of Green Lanterns got laid out by a giant axe.

Things I liked: I'm a fan of Dan Jurgens art.  It's simple but expressive.

Things I didn't like: getting tired of the final panel villain reveal.

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